// li.c

inherit NPC;

void create()
{
    set_name("郝连铁树", ({ "haolian tieshu", "tieshu" }));
    set("gender", "男性");
    set("age", random(10) + 20);
    set("str", 25);
    set("dex", 16);
    set("long", "这是西夏的征东大将军，声势显赫。\n");
    set("combat_exp", 300000);
    set("shen_type", 1);
    set("attitude", "aggressive");

    set_skill("unarmed", 120);
    set_skill("force", 120);
    set_skill("club", 120);
    set_skill("zhongping-qiang", 80);
    set_skill("dodge", 120);
    set_skill("parry", 120);
    map_skill("club", "zhongping-qiang");
    set_temp("apply/attack", 50);
    set_temp("apply/defense", 50);
    set_temp("apply/armor", 50);
    set_temp("apply/damage", 50);

    set("neili", 3000);
    set("max_neili", 3000);
    set("jiali", 50);

    setup();
    carry_object("/clone/cloth/tiejia")->wear();
    carry_object("/clone/weapon/changqiang")->wield();
}
